???????????????????????????? ??????????????/????????????????? ............/............... .........................../... ????????????????????????????? >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>> ÿØÿà JFIF    ÿÛ „  ( %!1!%)+//.383,7(-.+  -%%-////---/-.+/--+------/------/--0+--/-/-----.-----ÿÀ  ¥2" ÿÄ     ÿÄ J    ! 1AQ"aq2‘#BR‚¡ÁÑ3br’¢±Âð$CSƒ²á4c“%DsÓñÿÄ   ÿÄ *  !1AQa‘"2q3±ð#b¡ÿÚ   ? ¼QxJQaÍuò¸Zö Úü8,ÐÚú "SSn<rçù–´âE—^ªBÖ9À\†¸ÔÁT­ÃÛ5 ëd´³Í#Ý;Þ38œî ¶H£M:wÎ3…³…âpÔF&‚FK¸9„â4àGEõªfÿ ‘ñ(ßw­pŽF|È¥ù®häðÍѶ¹‘[ÒinÙW¶ùñY˜Q{›K"išÒ[Ú8žë\F¹@-?v"ÔU”,ìöžkÿ {I‡£šÍ?e ríV ?> ......................................... ............................................................................. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ???????????????????????????? ??????????????/????????????????? ............/............... .........................../... ????????????????????????????? >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>> ÿØÿà JFIF    ÿÛ „  ( %!1!%)+//.383,7(-.+  -%%-////---/-.+/--+------/------/--0+--/-/-----.-----ÿÀ  ¥2" ÿÄ     ÿÄ J    ! 1AQ"aq2‘#BR‚¡ÁÑ3br’¢±Âð$CSƒ²á4c“%DsÓñÿÄ   ÿÄ *  !1AQa‘"2q3±ð#b¡ÿÚ   ? ¼QxJQaÍuò¸Zö Úü8,ÐÚú "SSn<rçù–´âE—^ªBÖ9À\†¸ÔÁT­ÃÛ5 ëd´³Í#Ý;Þ38œî ¶H£M:wÎ3…³…âpÔF&‚FK¸9„â4àGEõªfÿ ‘ñ(ßw­pŽF|È¥ù®häðÍѶ¹‘[ÒinÙW¶ùñY˜Q{›K"išÒ[Ú8žë\F¹@-?v"ÔU”,ìöžkÿ {I‡£šÍ?e ríV ?> ......................................... ............................................................................. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // // Created by Bernardo Innocenti // // Additional symbol definitions for the OLPC keyboards // alphanumeric_keys modifier_keys xkb_symbols "olpc" { include "pc(pc105)" modifier_map Mod1 { KP_Home }; // KP_Home is the "square" game key modifier_map Mod3 { KP_End }; // KP_End is the "tick" game key modifier_map Mod4 { KP_Prior }; // KP_Prior is the "O" game key modifier_map Mod5 { KP_Next }; // KP_Next is the "X" game key key { [ XF86Search ] }; // search key (unpopulated on olpcm, harmless) key { [ XF86Meeting ] }; // fn+search key (unpopulated on olpcm, harmless) key { [ XF86Start ] }; // gear key (fn+space) key { [ XF86TaskPane ] }; // frame key (the top-right key) (unpopulated on olpcm, harmless) key { [ XF86Messenger ] }; // overlay key (next to frame key) (unpopulated on olpcm, harmless) };